Submitted by: Tom Ferko (Employee)
Wednesday, October 5, 2011
Console Maintenance Tips from a Pro
Submitted by: Tom Ferko (Employee)
Wednesday, September 7, 2011
Batman: Arkham City roundup

It's easy to argue that Batman: Arkham Asylum suffered from this problem, but Rocksteady Studios recently announced a New Game Plus mode in Batman: Arkham City to help resolve the issue. The new mode allows you to retain all of Batman's gadgets, abilities and XP from your first run-through of the game, but amps up the difficulty with meaner thugs and tougher bosses. Batman also won't have his “Bat-sense” to counter incoming enemy attacks, but after smashing through throngs of thugs the whole game, chances are you won't need it.
This new mode looks to add tons of replay value to an already huge game, as Rocksteady has confirmed that Batman: Arkham City will be larger and longer than its predecessor.
"We have the single player game with the full narrative, and for that you're talking about the 20-25 hour mark. But if you want 100 per cent complete, with finding all 400 Riddler trophies, finding all the cameos, then we reckon that's at least 40 hours of gaming," said Rocksteady lead narrative designer, Paul Crocker. “From a sheer size point of view, it's about five times as big as Arkham Asylum.”
Aside from the size and length upgrade, let's take a step back and have a quick look at some of the other goodies that'll be in store for Batman this time around. First of all, the number of challenges and villains has increased from the first game. Whether he's hunting down all of The Riddler's 400-plus trophies, closing the book on The Joker, taking down The Penguin, facing off against Mr. Freeze, teaming up with Catwoman and dealing justice to Two Face or finding out what Hugo Strange has in store for Arkham City; the Caped Crusader's definitely going to have a busy night.
Players will also have more control over Batman's cape-gliding abilities to help him traverse over rooftops and between buildings in Batman: Arkham City. Used in conjunction with the grappling hook, it could be possible to cover the whole of Arkham City without touching the ground.
"We wanted the player to experience the freedom and exhilaration of gliding down alleyways and soaring above the skyline, and this has meant [adding] nearly twice as many moves and animations as in the original game," said Rocksteady game director, Sefton Hill.
Easily one of the best aspects of Batman: Arkham Asylum was its freeflow combat system, which allowed for Batman to take down groups of Joker's lackeys with stylish, bone-snapping moves. Rocksteady upped the ante in Batman: Arkham City and armed the Dark Knight with tons more attacks, including integrating his gadgets into combat and the ability to take down multiple enemies at once.
The combat and predator challenge maps will also return in Batman: Arkham City. Batman, Robin, and Catwoman are already set to fill the roster. There's also a rumor of a possible fourth character in the works, but Rocksteady hasn't revealed any further information on this yet.
One thing Rocksteady has released is the inclusion of 3D support on all systems. This feature will also be available even if you own a regular HDTV.
With the myriad of content Rocksteady's promising - and what's yet to be revealed - Batman: Arkham City is shaping up to surpass its predecessor when it swoops onto store shelves for the Playstation 3, Xbox 360 and PC on Oct. 18.
Thursday, August 18, 2011
A Special Conversation: Fumita Ueda and Tetsuya Mizuguchi, Part 1
So what do two of the most innovative and artistic creators in the Japanese game industry talk about with each other? Recently, these two men sat down for Famitsu magazine and had a conversation about their careers, their vision for games, and what they hope to accomplish with their upcoming releases. As a special treat, we will be translating the entire interview and putting it up in sections over the next couple of weeks. We hope you enjoy it.
Wednesday, July 20, 2011
Sony delving into virtual reality

There's no doubt that 2D is the foundation that the video game market was built on, and its success has allowed the industry to shift into the 3D realm. Sony pushed for 3D on the PS3 at E3 2011, Nintendo popped out the 3DS and Microsoft's been buzzing about 3D for the 360 for some time now. The seeds of 3D gaming were planted by the near-forgotten and doomed concept of “virtual reality” gaming presented in arcade games and later on devices like Nintendo's Virtual Boy.
Sony looks to be reaching beyond the 3D realm to breathe life back into virtual reality and give it another chance. At this year's Consumer Electronics Show, Sony unveiled a headset that could provide a way for gamers to become more immersed with their games like never before. Sony Worldwide Studios senior director, Mick Hocking spoke with Develop about how they're working on integrating virtual reality experiences into video games.
“We've also got a new head mounted display that we showed at CES, that can produce really great quality 3D and a very immersive experience for games. The head-mounted display has twin-OLED screens; very high quality,” Hocking said. “At the moment it’s just a head-mounted display; the head isn’t being tracked – but that’s something we’re doing R&D on. I have to say, what we’ve done in the R&D projects has just been fantastic.”
The headset will also support 5.1 surround sound, but Sony has yet to reveal the cost and release date. Regardless, you'll definitely want to start saving your pennies now.
Sunday, July 10, 2011
This Week in Famitsu
- Nintendo 3DS – 41,086 units
- PSP – 28,026 units
- Playstation 3 – 14,327 units
- Nintendo DS – 7,892 units
- Wii – 7,031 units
- Xbox 360 – 2,465 units
- Playstation 2 – 1,230 units
- The Legend of Zelda: Ocarina of Time (3DS) – 182, 998 units sold
- Danball Senki (PSP) – 163,834 units sold
- Yakuza: Of The End (PS3) – 48, 252 units sold
- Steins Gate: Hiyoku Renri no Darling – 40, 473 units sold
- Steins Gate Double Pack (360) – 10, 803 units sold
- Tales of Xillia (PS3)
- Dragon Quest X (Wii)
- Final Fantasy: Type-O/Agito (PSP)
- Final Fantasy XIII-2 (PS3)
- Photo Kano (PSP)
Friday, July 1, 2011
This Week in Famitsu
- PSP – 25,854 units
- Nintendo 3DS – 24,226 units
- Playstation 3 – 16,673 units
- Wii – 7,149 units
- Nintendo DS – 7,028 units
- Xbox 360 – 1,535 units
- Playstation 2 – 1,148 units
Top 5 Selling Games: Week of 6/06-6/12s
- Yakuza: Of The End (PS3) – 30,7592 units
- Resident Evil: The Mercenaries (3DS) – 15,721 units
- Battle & Get! Pokemon Typing (DS) – 12,019 units
- Dragon Quest Monsters Joker 2 Professional (DS) – 10,856 units
- One Piece Unlimited Cruise SP (3DS) – 10,337 units
- Tales of Xillia (PS3)
- Dragon Quest X (Wii)
- Final Fantasy: Type-O/Agito (PSP)
- Dark Souls (PS3)
- Photo Kano (PSP)
Monday, June 13, 2011
Robin to possibly appear in Batman: Arkham City

Check out Rocksteady's official twitter page to get your fill on this and more updates on Batman: Arkham City, which hits store shelves on Oct. 18 this year.