This concludes the first portion of the San Diego Comic Con coverage, but check back shortly for more news and impressions from this year's show. Next time: Resident Evil is taking a trip back to its roots, and the exciting conclusion of the Capcom 2011 booth coverage! Thank you for reading!
Monday, August 29, 2011
San Diego Comic Con 2011 Game Coverage: Part One
This concludes the first portion of the San Diego Comic Con coverage, but check back shortly for more news and impressions from this year's show. Next time: Resident Evil is taking a trip back to its roots, and the exciting conclusion of the Capcom 2011 booth coverage! Thank you for reading!
GameStop removed free OnLive Deus Ex: Human Revolution vouchers
GameStop is making a push to the digital market with its own cloud gaming service, which is set to be fully running within the next year, and the idea of distributing free copies for a competitor didn't sit too well with the mega retailer.
“Please immediately remove and discard the OnLive coupon from all regular PC versions of Deus Ex: Human Revolution. Our desire is to not have this coupon go to any customers after this announcement.” stated in a GameStop memo.
The memo was e-mailed to several gaming publications by a Gamestop employee, who declined to further comment on the issue. GameStop's media relations department did confirm the memo, however.
"Square Enix packed the competitor's coupon with our DXHR product without our prior knowledge and we did pull and discard these coupons," GameStop public relations representative Beth Sharum said.
So, is what GameStop did by opening up Deus Ex copies and removing these promo vouchers actually legal? According to Gamespy's Objection! columns author, Eric Neigher, it all depends on what contracts each company signed.
“Obviously, when one corporation tries to submarine another, and goes about it in a more or less shady way, it looks bad. But, from a legal perspective, a lot depends on what kind of contracts OnLive had with Square, and in turn that Square had with GameStop. If removing this coupon from the PC boxes violated the terms of that contract, obviously GameStop is liable to be sued. If not, there's still an issue as to their responsibility to give purchasers what they expect to be paying for, including, perhaps, marketing materials."
A check on GameStop's website shows that only digital PC copies are available for purchase and hard copies have been pulled from its store shelves. It's also now offering apologies to customers who bought the PC version in the form of a $50 gift card and a buy-two-get-one-free used games coupon.
Despite the company's attempt at a resolution to this issue, there's little left to doubt that its reputation may have been irreparably damaged.
Thursday, August 25, 2011
Digital gaming gaining ground
This steady climb of digital distribution is expected to reach 58% by 2013. There's no doubt that both formats have their pros and cons, but despite those who believe that disc-based video games will eventually become overrun, some believe that it won't necessarily come to that.
"The home entertainment industry should be encouraged by the strong consumer support for packaged media demonstrating that discs and digital content will coexist in the foreseeable future," said EMA president and CEO Bo Andersen.
The EMA's report also showed that home game consoles like Sony's Playstation 3 are fast becoming entertainment centerpieces. U.S. households owning a PS3 used it for playing DVDs and Blu-rays 27% of the time, and downloading or streaming movies, like Netflix, 13% of the time. Forty percent of Microsoft's Xbox 360's time was also used for non-gaming.
Whether gamers choose to stick with shiny disc and plastic case or download them directly to their console or PCs...sometimes, a game is still just a game.
This Week in Famitsu
Monster Hunter Diary: Poka Poka Airu Village G (phew) is the sequel to the popular Monster Hunter Diary: Poka Poka Airu Village (I'm not typing that again...). Basically, while there are monsters for you to hunt like any other game in the series, Monster Hunter Diary is more of a simulation game. You play a Felyne (the cat-like species that helps out the player in the main Monster Hunter series) as they talk to their fellow villagers, complete quests, and try to attract more Felynes to the village they are building. The game is something like Animal Crossing and Monster Hunter put together, if you can imagine that. It also offers cross compatibility with Monster Hunter Portable 3rd G by allowing you to transfer your custom Felyne from Diary. Various other items and weapons can also be transferred as well.
We've said it before and we will say it again, Monster Hunter is CRAZY popular here in Japan! It's so popular, in fact, that Capcom holds an annual Monster Hunter Festival here. This year's happened just recently, with attendees enjoying a wide range of exhibits, all of which were Monster Hunter related. They posed for pictures with near life-sized inflatable versions of some of the more popular monsters, compared their footprint to those of monsters featured in the game, had a chance to meet with some members of the development team, enjoyed food based off of the game, and competed in a tournament to crown the ultimate Monster Hunter Champion. Japan loves its Monster Hunter.
Resident Evil Revelations (3DS): Revelations harkens back to earlier titles in the Resident Evil series by offering a more strictly limited supply of ammunition and more emphasis on exploration and puzzles. It still keeps itself current, however, by keeping the popular control scheme and camera style of Resident Evil 4 & 5. It also features a new item, the supply scanner, which can be used to detect hidden items. The game takes place between Resident Evil 4 & 5 and follows Chris and Jill (separately, as they both have their own unique partners in this title) on one of their first missions with the BSAA.
- PSP – 33,582 units
- PlayStation 3 – 21,324 units
- Wii – 17,066 units
- Nintendo 3DS – 15,819 units
- Nintendo DS – 6,592 units
- Xbox 360 – 1,957 units
- PlayStation 2 – 1,046 units
- Everyone's Rhythm Heaven (Wii) – 83,325 units
- Queen's Gate Spiral Chaos (PSP) – 72,903 units
- Devil Survivor 2 (DS) – 62,246 units
- Taiko Drum Master Portable DX (PSP) – 24,494 units
- Sengoku Basara Heroes Chronicles (PSP) – 23,207 units
Monday, August 22, 2011
This Week in Famitsu
- Games You Can Play On Vacation: The Legend of Zelda (3DS), Kingdom Hearts Birth By Sleep Final Mix (PSP), Professor Layton & The Mask of Miracles (3DS)
- Games You Can Play By Yourself: L.A. Noire (PS3/360), El Shaddai (PS3/360), Catherine (PS3/360), inFamous 2 (PS3), Dynasty Warriors 6 (PS3), The Last Story (Wii)
- Games You Can Play With Friends: Little Big Planet 2 (PS3), Monster Hunter 3rd G (PSP), Everyone's Rhythm Heaven (Wii), Taiko Drum Master Portable DX (PSP), Puyo Puyo (DS)
- Games You Can Play That Make You Happy: Scribblenauts (DS), Nintendogs & Cats (3DS), Dance Central (360 Kinect), Portal 2 (PS3/360) [huh...]
- Games You Can Play Online: Super Street Fighter IV Arcade Edition (PS3/360), Killzone 3 (PS3), Marvel vs Capcom 3 (PS3/360), Call of Duty: Black Ops (PS3/360)
- Games You Can Play To Have A Summer Fling: Love Plus + (DS), Dream Club Zero (360), Amagami EbiCore + [How I Learned To Stop Worrying & Embrace] (PSP)
Hardware Sales: Week of 7/18-7/24
- Nintendo 3DS – 32,381 units
- PSP – 27,056 units
- PlayStation 3 – 22,935 units
- Wii – 16,939 units
- Nintendo DS – 7,568 units
- Xbox 360 – 1,526 units
- PlayStation 2 – 1,155 units
Top 5 Selling Games: Week of 7/18-7/24
- Everyone's Rhythm Heaven (Wii) – 130,781 units
- Sengoku Basara Chronicle Heroes (PSP) – 77,017 units
- Taiko Drum Master Portable DX (PSP) – 42,389 units
- No More Heroes Red Zone Edition (PS3) – 40,050 units
- Real Powerful Pro Baseball 2011 (PSP) – 38,964 units
Thursday, August 18, 2011
A Special Conversation: Fumita Ueda and Tetsuya Mizuguchi, Part 1
So what do two of the most innovative and artistic creators in the Japanese game industry talk about with each other? Recently, these two men sat down for Famitsu magazine and had a conversation about their careers, their vision for games, and what they hope to accomplish with their upcoming releases. As a special treat, we will be translating the entire interview and putting it up in sections over the next couple of weeks. We hope you enjoy it.
Friday, August 12, 2011
One Gamer's Opinion: 5 Things Best Left in the Toilet
1. Repeated Repeated Environments Environments: Don't get me wrong, I got REALLY into Dragon Age 2. It had an incredibly immersive story (I spent as much time trying to save the world as I did trying to sleep with my NPCs, I swear!) but it failed to truly appeal to the escapist in me; every time I went into a dungeon, it was exactly the same as the last one I was in. I would have rather had a shorter game than an artificially lengthened one that gave me the same blasted cave every time I went through a doorway.
2. Beginning, Middle and... it's Over: Any 3rd grade teacher can tell you that a story has a beginning, a middle, and an end (or maybe you listen to that dude in the Other Guys: "by starting at the end, briefly, then going back to the beginning, and then periodically returning to the end, maybe giving different characters' perspectives throughout.” Sound familiar, Dragon Age 2?), but lately game manufacturers have gotten the idea they can just give you the beginning, and maybe if they get around to making a game that finishes the series later you will have to buy that too. Take the Halo series, for example, a shining display of good and bad endings. Halo 1 ended with the destruction of the ring, and had a real sense of closure, but there was still room for a sequel because the Covenent were still out there. Then there's Halo 2.... You land on an awesome alien ship, Master Chief says "I'm gonna finish this fight", and then..... credits roll. Seriously? And you want me to buy Halo 4 now? Too Human was even worse. You play through a few levels of pure filler, and then suddenly there is a cutscene of Loki coming towards you with an army of giant robots. 'Finally,' you think to yourself, 'something worth playing'. Then it ends abruptly and the game sucks too bad to make a sequel. Maybe you should have started the game with a robot riding God of Mischief? Just sayin'.
3.The Super Duper Fancy Pants Deluxe Edition: Capcom, we need to have a talk. After I played through Marvel vs Capcom 3, it was already obvious that Jill, Hawkeye, and Ghostrider were finished and intended to be in the game at the time of release. But why give us the characters with the game (You know? The game we paid full price for? That one?) when you could hold on to them, and come out a year later and release Ultimate Marvel vs. Capcom 3 with the characters you had finished on day one. Then there is the whole mess with Street Fighter 4, Super Street Fighter 4, Super Street Fighter 4 Arcade editions, and so on. Hey, how about you just give us the entire game when you finish it, jerks?
4. Charlie Chaplain Gaming: Nintendo! Please! You still haven't thought that maybe you should use voice acting? At least for the main character? Then again I suppose it could be worse, like when the characters say the same thing over and over and over. And over. And over. Seriously, we've already moved into the era of 3D games, maybe you should get with the times?
5. Crap-Mart Exclusives: So what if a retail company gives robotic service and crappy trade values? They get the Crap-Mart exclusives! Maybe it's a character, extra levels, costumes, even something more tangible like a poster.... Regardless of what it is, it's content that was intentionally left out of a game someone paid full price for solely to prop up companies that use money to make up for the fact that they have no soul. Actually taking something out of a game that was originally supposed to be included for that reason is inexcusable. End this now.
Saturday, August 6, 2011
This Week in Famitsu
- Nintendo 3DS – 45,949 units
- PSP – 25,013 units
- PlayStation 3 – 22,807 units
- Wii – 14,260 units
- Nintendo DS – 6,447 units
- Xbox 360 – 1,582 units
- PlayStation 2 – 1,048 units
- Real Powerful Pro Baseball 2011 (PS3) – 111,727 units sold
- Taiko Drum Master Portable DX (PSP) – 110,242 units sold
- Izuma Eleven Strikers (Wii) – 73,323 units sold
- Real Powerful Pro Baseball 2011 (PSP) – 67,134 units sold
- Puyo puyo!! (NDS) – 37,590 units sold
- Tales of Xillia (PS3)
- Final Fantasy: Type-O (PSP)
- Dragon Quest X (Wii)
- Final Fantasy XIII-2 (PS3)
- Photo Kano (PSP)
Thursday, August 4, 2011
The things we've gamed with
Sega Activator:
So you think that Nintendo was first to step foot into the interactive gaming frontier? It turns out that way before people were waggling their Wiimotes, Sega delved into the realm of motion controlling with the Sega Activator for the Genesis. The idea centered around snapping eight panels together in an octagonal ring on the floor, stand in the middle and use body motion to control your character on screen. The only exercise gamers reported getting was with the frustration of trying to get the unresponsive controls to work. Side effects include sore limbs, headaches, vomiting, dizziness, flailing around like an idiot and the urge to smash the Activator’s panels over the nearest biological life form. Consult your psychiatrist before use.
Nintendo Power Glove:
The Nintendo Power Glove is by far one of the strangest accessories the Big N has ever cooked up. Released for the Nintendo Entertainment System, slip the Power Glove onto your hand and program the code for the game you're playing on its control panel. Then, once you place the sensors on your TV and you’re ready to rock 'n roll on all your favorite games from Punch Out! to Legend of Zelda! All you have to do then is punch the air, squeeze your hand, wave or flick your fingers to direct your character on screen, and no, scratching yourself with the Power Glove does not grant invincibility. Problem was that the controls responded as well as a deaf man at a heavy metal concert. As antagonist Lucas Barton boasted in the 1989 movie, The Wizard, “I love the Power Glove. It’s so bad!” Yeah, it’s bad alright.
Atari Jaguar controller:
When it comes to your standard gaming controller, you have your Playstation 3 one, the Xbox 360 one, the Nintendo Wii one...and then you have the Atari Jaguar controller. Yes, this sleek, aerodynamic controller comes in a square design that’s so big, you could fit your Pepsi on the useless multi-numbered keypad. The controller certainly didn’t help sell more Jaguar systems, and one could speculate it as one of the reasons why it got tossed into gaming oblivion. Definitely one of Atari’s biggest fails since E.T. on the Atari 2600.
Glucoboy:
It turns out that Nintendo had concerns about their gamers’ health way before Wii Fit hit U.S. shores. Enter Glucoboy, a child blood glucose meter originally designed to attach to the Gameboy Advance. All you need to do is prick your finger and you’ll receive a highly accurate blood glucose reading in about 10 seconds. That’s not all: the Glucoboy comes with two full video games, a mini-arcade and the ability to have your test results converted into Glucose Reward Points (GRPs), which can be used to unlock games or used as in-game currency. Considering the new health direction Nintendo is going one is left wondering when the Wii MRI will hit store shelves.
Konami Laser Scope:
If you happen to own an NES and feel like playing Duck Hunt but think that wielding the Nintendo Zapper is for chumps, check out Konami’s Laser Scope. This optical targeting plastic gray headset allows you to blast away your onscreen enemies by screaming “Fire!” into the mouthpiece. “Plus, with Laser Scope all of the awesome game sound goes right to your own ears. Not your Mom’s or Dad’s.” As if repeatedly spurting loud sounds into the mouthpiece is going to annoy them much less than the sounds of aliens exploding on the TV screen. Even though this piece of NES hardware reportedly worked well, it's doubtful that many would want to be caught with one strapped around their head.
So how about you? What are some of the oddest gaming accessories that you’ve had the chance to come across in your gaming experience?